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Procedural content generation of puzzle games using conditional generative adversarial networks.
Andreas Hald
Jens Struckmann Hansen
Jeppe Kristensen
Paolo Burelli
Published in:
CoRR (2023)
Keyphrases
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generation process
social networks
multimedia
multimedia content
metadata
generative model
probabilistic model
object oriented
data driven
heterogeneous networks
video games
probabilistic networks
game playing
educational games
computer games
complex networks
game theory