A vision-based head tracking system for fully immersive displays.
Andrew HogueMatt RobinsonMichael R. M. JenkinRobert S. AllisonPublished in: IPT/EGVE (2003)
Keyphrases
- head mounted
- real time
- augmented reality
- human computer interaction
- eye tracker
- virtual reality
- eye tracking
- virtual environment
- multi user
- virtual world
- vision system
- gaze contingent
- mixed reality
- hands free
- learning experience
- user interface
- head pose estimation
- three dimensional
- computer graphics
- high resolution
- eye gaze
- virtual space
- multi touch
- mobile devices
- learning environment
- driver assistance