Promoting students' higher order thinking in virtual museum contexts: A self-adapted mobile concept mapping-based problem posing approach.
Ying HuGwo-Jen HwangPublished in: Educ. Inf. Technol. (2024)
Keyphrases
- concept mapping
- virtual museum
- concept maps
- virtual reality
- control group
- learning tools
- cognitive learning
- instructional strategies
- cultural heritage
- science education
- mobile learning
- learning environment
- science learning
- cognitive processes
- collaborative concept mapping
- mobile devices
- mobile phone
- artificial intelligence
- learning experience
- experimental design
- tablet pc
- three dimensional
- statistically significant
- concept learning
- knowledge structures
- computer graphics
- context aware
- digital libraries
- grade students
- student achievement
- machine learning