Real-time rendering of high-quality effects using multi-frame sampling.
Daniel LimbergerJürgen DöllnerPublished in: SIGGRAPH Posters (2016)
Keyphrases
- multi frame
- real time rendering
- high quality
- super resolution
- computer graphics
- motion estimation
- point correspondences
- image sequences
- gpu implementation
- image synthesis
- image based rendering
- computationally efficient
- frame rate
- motion analysis
- high resolution
- low resolution
- feature tracking
- real time
- stereo correspondence
- optical flow
- optic flow
- machine learning
- filtering algorithm
- video frames
- depth map
- computational complexity
- high efficiency
- d scene
- single image
- computer vision