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Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces.
Pauline Jepp
Jörg Denzinger
Brian Wyvill
Mario Costa Sousa
Published in:
SIBGRAPI (2008)
Keyphrases
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implicit surfaces
multi agent systems
ray casting
point cloud
optimization process
volume data
surface reconstruction
three dimensional
radial basis function
range images
marching cubes
multi agent
genetic algorithm
level set
volume rendering