Multimodal recognition of frustration during game-play with deep neural networks.
Carlos de la FuenteFrancisco J. CastellanosJose J. Valero-MasJorge Calvo-ZaragozaPublished in: Multim. Tools Appl. (2023)
Keyphrases
- game play
- neural network
- pattern recognition
- video games
- computer games
- game design
- recognition rate
- object recognition
- serious games
- educational games
- learning processes
- face biometrics
- learning experience
- artificial neural networks
- relational databases
- game development
- game engine
- game mechanics
- artificial intelligence
- back propagation
- game playing
- learning outcomes
- social networks
- game based learning
- game players
- multi player
- multimodal biometrics