GPU-based inverse rendering with multi-objective particle swarm optimization.
Koki NaganoThomas Joseph CollinsChi-An ChenAiichiro NakanoPublished in: SIGGRAPH Asia Visualization in High Performance Computing (2015)
Keyphrases
- multi objective particle swarm optimization
- graphics hardware
- ray casting
- multi objective
- volume rendering
- graphics processors
- evolutionary algorithm
- texture mapping
- highly competitive
- image based rendering
- evolutionary multi objective optimization
- computer graphics
- nsga ii
- multi objective optimization
- multiple objectives
- mutation rate
- pareto optimal set
- particle swarm optimisation
- solution space
- objective function