A protocol for the comparison of reaching gesture kinematics in physical versus immersive virtual reality.
Sara ArlatiNoël L. W. KeijsersGiancarlo FerrignoMarco SaccoPublished in: MeMeA (2020)
Keyphrases
- virtual reality
- virtual space
- virtual environment
- virtual world
- virtual reality technology
- computer graphics
- augmented reality
- virtual humans
- virtual reality environments
- multi sensory
- three dimensional
- photorealistic
- gesture recognition
- pattern recognition
- computer animation
- collaborative virtual environments
- real time
- inverse kinematics
- virtual museum
- computer interface
- dynamic environments
- interactive virtual
- computer generated forces