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Controlling Unreal Tournament 2004 Bots with the Logic-based Action Language GOLOG.
Stefan Jacobs
Alexander Ferrein
Gerhard Lakemeyer
Published in:
AIIDE (2005)
Keyphrases
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action language
situation calculus
action theories
reasoning about actions
description language
concurrent actions
action descriptions
initial state
knowledge representation
domain description
answer set programming
software architecture
decision theoretic