An FPGA Move Generator for the Game of Chess.
Marc BouleZeljko ZilicPublished in: J. Int. Comput. Games Assoc. (2002)
Keyphrases
- game playing
- imperfect information
- board game
- computer chess
- game tree search
- alpha beta search
- game tree
- evaluation function
- games played
- general game playing
- human players
- computer games
- opponent modeling
- video games
- minimax search
- game play
- high speed
- game theoretic
- two player games
- game design
- field programmable gate array
- monte carlo tree search
- educational games
- hardware implementation
- virtual world
- low cost
- artificial intelligence
- perfect information
- game based learning
- signal processing
- real time
- neural network
- stochastic games
- serious games
- game theory
- game players
- hardware architecture
- brute force
- virtual environment