Effects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgrounds.
Cheng-Yu HungJerry Chih-Yuan SunJia-Yin LiuPublished in: Interact. Learn. Environ. (2019)
Keyphrases
- game based learning
- students learning
- learning process
- digital games
- learning environment
- learning sciences
- learning analytics
- game based learning environment
- mobile learning
- digital game based learning
- instructional strategies
- elementary school students
- learning achievement
- computer lab
- learning activities
- online learning
- serious games
- technology enhanced learning
- learning scenarios
- learning outcomes
- learning systems
- learning experience
- chinese language
- educational games
- school education
- computer assisted instruction
- elementary school
- teaching methods
- learning algorithm
- online course
- learning community
- student learning
- video games
- learning styles
- collaborative learning
- blended learning
- grade students
- role play
- english learning
- learning processes
- e learning