Design strategies to integrate creative learning in elementary school curricula through computer programming activities.
Yumiko MuraiRyohei IkejiriYuhei YamauchiAi TanakaSeiko NakanoPublished in: Interact. Learn. Environ. (2023)
Keyphrases
- general purpose
- computer programming
- elementary school
- learning process
- case study
- computer science
- design process
- learning algorithm
- databases
- online learning
- observational learning
- learning systems
- learning companion
- junior high school
- instructional materials
- science learning
- pilot study
- mobile learning
- e learning
- computer programs
- learning design
- computer assisted instruction
- statistically significant
- learning goals
- learning strategies
- knowledge acquisition