Login / Signup
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors.
Kyoungwon Seo
Sidney S. Fels
Mujin Kang
Changho Jung
Hokyoung Ryu
Published in:
Hum. Comput. Interact. (2021)
Keyphrases
</>
knowledge workers
information technology
learning experience
sufficient conditions
human resources
user experience
knowledge intensive
decision making
knowledge management
human behavior
end users
learning strategies
manufacturing systems
quality control
manufacturing industry
amazon mechanical turk