Computer self-efficacy, cognitive, and metacognitive strategies of high school students while engaged in interactive learning modules.
Harry B. SantosoRussell WeeksOenardi LawantoStephanie KawamuraJens TrauntveinPublished in: FIE (2013)
Keyphrases
- interactive learning
- high school students
- computer self efficacy
- high school
- learning outcomes
- middle school
- computer anxiety
- mental models
- distance learning
- computer technology
- science learning
- learning environment
- factors that affect
- perceived usefulness
- learning styles
- information systems
- factors affecting
- open ended
- learning strategies