Investigating Learners' Technology Engagement - A Perspective From Ubiquitous Game-Based Learning in Smart Campus.
Xuesong ZhaiYan DongJing YuanPublished in: IEEE Access (2018)
Keyphrases
- game based learning
- learning environment
- digital games
- game based learning environment
- learning outcomes
- game design
- video games
- digital game based learning
- learning process
- student engagement
- educational games
- hong kong
- learning processes
- virtual world
- learning experience
- learning activities
- game playing
- mobile learning
- students learning
- learning systems
- case study
- serious games
- technology enhanced learning
- game play
- language learning
- digital media
- learning tools
- context aware
- collaborative learning
- mobile devices