Motion Capture Technology Supporting Cognitive, Psychomotor, and Affective-Social Learning.
Andreja Istenic StarcicWilliam Mark LipsmeyerLin LinPublished in: ICITL (2018)
Keyphrases
- motion capture
- social learning
- human computer interaction
- human body
- human motion
- computational models
- social interaction
- individual learning
- human motion capture
- human figure
- computer animation
- pedagogical agents
- multi view
- social psychology
- computer graphics
- virtual humans
- learning process
- motion capture data
- cognitive model
- human agent
- machine learning
- learning community
- learning analytics
- computer vision