Teaching Interpersonal Problem Solving Skills Using Roleplay in a 3D Virtual World for Special Education: A Case Study in Second Life.
Anders I. MørchMelissa D. HartleyValentina CarusoPublished in: ICALT (2015)
Keyphrases
- virtual world
- special education
- educational technology
- learning disabled
- learning tools
- computer based learning
- multimedia courseware
- educational robotics
- classroom setting
- virtual environment
- computer assisted instruction
- virtual reality
- physical world
- case study
- virtual learning environments
- developing countries
- mixed reality
- cooperative learning
- learning experience
- learning systems
- critical thinking
- virtual space
- attitudes toward
- learning technologies
- cooperative