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Block based Spectral Processing of Dense 3D Meshes using Orthogonal Iterations.

Aris S. LalosGerasimos ArvanitisAnastasios DimasKonstantinos Moustakas
Published in: VISIGRAPP (1: GRAPP) (2018)
Keyphrases
  • d mesh
  • view dependent
  • skeleton extraction
  • d objects
  • three dimensional
  • real time
  • shape descriptors
  • texture mapping
  • computer vision
  • motion compensation
  • surface properties
  • viewpoint