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Block based Spectral Processing of Dense 3D Meshes using Orthogonal Iterations.
Aris S. Lalos
Gerasimos Arvanitis
Anastasios Dimas
Konstantinos Moustakas
Published in:
VISIGRAPP (1: GRAPP) (2018)
Keyphrases
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d mesh
view dependent
skeleton extraction
d objects
three dimensional
real time
shape descriptors
texture mapping
computer vision
motion compensation
surface properties
viewpoint