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On the Possibility of Two-Dimensional Slip Rendering Using Two Cross Placed Belts.
Lezhang Liu
Li Jiang
Yu Zheng
Xiong Li
Xinyang Jiang
Published in:
ICARM (2022)
Keyphrases
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three dimensional
real time
high quality
computer graphics
multi dimensional
d scene
image synthesis
ray tracing
volume rendering
graphics hardware
texture mapping
image based modeling
high fidelity
boundary conditions
data structure
genetic algorithm
real world