sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education.
Alexander SteinmaurerJohanna PirkerChristian GütlPublished in: ICL (1) (2018)
Keyphrases
- secondary education
- game based learning
- video games
- game design
- educational games
- hong kong
- learning experience
- secondary school
- digital game based learning
- digital games
- serious games
- game play
- game playing
- learning outcomes
- case study
- virtual world
- mobile learning
- knowledge construction
- computer games
- technology enhanced learning
- learning processes
- learning tools
- learning process
- higher education
- science education
- end users
- educational software
- games based learning
- object oriented
- reinforcement learning