Enhancing students' learning achievements, self-efficacy, and motivation using mobile augmented reality.
Fatimah H. AldeebOmar M. SallabiMonther M. ElaishGwo-Jen HwangPublished in: J. Comput. Assist. Learn. (2024)
Keyphrases
- learning achievement
- learning outcomes
- mobile augmented reality
- learning activities
- learning styles
- learning experience
- collaborative learning
- augmented reality
- control group
- intrinsic motivation
- learning processes
- experimental group
- learning environment
- video games
- computer assisted instruction
- learning strategies
- statistically significant
- instructional materials
- individual differences
- elementary school
- student learning
- pedagogical agents
- context aware
- higher education
- instructional strategies
- software engineering
- mobile devices