The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments.
Ji-Sun KimDenis GracaninKresimir MatkovicFrancis K. H. QuekPublished in: Smart Graphics (2010)
Keyphrases
- virtual environment
- knowledge acquisition
- virtual reality
- virtual world
- computer graphics
- machine learning
- expert systems
- spatial data
- virtual space
- domain experts
- knowledge base
- physical environment
- multi user
- collision detection
- virtual learning environments
- virtual objects
- knowledge representation
- natural interaction
- learning processes
- virtual humans
- synthetic characters
- augmented reality
- real environment
- humanoid robot
- mobile devices
- artificial intelligence