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Computing and calibrating collision impulses and its application for air hockey game.
Toshiko Iguchi
Noriyuki Katsuyama
Hiroshi Noborio
Shinichi Hirai
Published in:
IROS (2002)
Keyphrases
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game theory
video games
collision avoidance
computer games
nash equilibrium
game play
game design
game playing
image processing
cooperative
search algorithm
virtual world
optimal strategy