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Computing and calibrating collision impulses and its application for air hockey game.

Toshiko IguchiNoriyuki KatsuyamaHiroshi NoborioShinichi Hirai
Published in: IROS (2002)
Keyphrases
  • game theory
  • video games
  • collision avoidance
  • computer games
  • nash equilibrium
  • game play
  • game design
  • game playing
  • image processing
  • cooperative
  • search algorithm
  • virtual world
  • optimal strategy