Procedural content generation based on a genetic algorithm in a serious game for obstructive sleep apnea.
Konstantinos MitsisEleftherios KalafatisKonstantia ZarkogianniGeorge MourkousisKonstantina S. NikitaPublished in: CoG (2020)
Keyphrases
- serious games
- genetic algorithm
- obstructive sleep apnea
- sleep apnea
- adaptive hypermedia
- virtual environment
- game engine
- learning scenarios
- multimedia
- game play
- design principles
- video games
- evolutionary algorithm
- pattern classification
- user experience
- educational games
- particle swarm optimization
- object oriented
- game development
- fuzzy logic
- database systems
- case study