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Justice League: Time-series Game Player Pattern Detection to Discover Rank-Skill Mismatch.

Haerin KimSangho LeeJi Young WooHuy Kang Kim
Published in: ICA (2022)
Keyphrases
  • pattern detection
  • game players
  • general game playing
  • game playing
  • non stationary
  • information sharing
  • video games
  • e learning
  • nearest neighbor
  • learning experience