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Generating Neuron Geometries for Detailed Three-Dimensional Simulations Using AnaMorph.
Konstantin Mörschel
Markus Breit
Gillian Queisser
Published in:
Neuroinformatics (2017)
Keyphrases
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three dimensional
neural network
numerical simulations
image sequences
x ray
generation process
range images
virtual reality
human body
real world
viewpoint
artificial neural networks
bayesian networks
website
image processing
d mesh
data sets