Transposing freemium business model from casual games to serious games.
Gergana GeorgievaSylvester ArnabMargarida RomeroSara de FreitasPublished in: Entertain. Comput. (2015)
Keyphrases
- serious games
- business models
- game play
- virtual environment
- video games
- life cycle
- educational games
- game engine
- computer games
- game design
- electronic commerce
- game development
- case study
- cloud computing
- learning scenarios
- design principles
- game based learning
- adventure game
- social skills
- social commerce
- conceptual framework
- digital games
- learning processes
- business opportunities
- software architecture
- social interaction
- software development
- query processing