Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study.
Thomas SuseloBurkhard C. WünscheAndrew Luxton-ReillyPublished in: VISIGRAPP (1: GRAPP) (2022)
Keyphrases
- introductory computer
- computer programming
- learning process
- problem based learning
- elementary school
- computer assisted instruction
- learning systems
- student centered
- online learning
- blended learning
- learning algorithm
- learning strategies
- software development
- active learning
- user interface
- reinforcement learning
- learning community
- mobile learning
- web based learning
- science education
- teacher education
- instructional materials
- teaching learning