Training and Learning in e-Health Using the Gamification Approach: The Trainer Interaction.
Pierpaolo Di BitontoNicola CorrieroEnrica PesareVeronica RossanoTeresa RoselliPublished in: HCI (6) (2014)
Keyphrases
- supervised learning
- learning speed
- online learning
- learning algorithm
- serious games
- learning process
- active learning
- knowledge acquisition
- structured prediction
- inductive inference
- training examples
- minimum error rate
- deep architectures
- online training
- motor skills
- training process
- learning tasks
- learning systems
- human computer interaction
- unsupervised learning
- prior knowledge
- mobile devices
- decision trees