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Realization of the Table Tennis Task Based on Virtual Targets.

Fumio MiyazakiMasahiro TakeuchiMichiya MatsushimaTakamichi KusanoTakaaki Hashimoto
Published in: ICRA (2002)
Keyphrases
  • table tennis
  • key features
  • virtual environment
  • skill learning
  • decision making
  • bayesian networks
  • multi agent