Vision-based Korean Manual Alphabet recognition game for beginners.
Young-Joon OhKeechul JungPublished in: Advances in Computer Entertainment Technology (2008)
Keyphrases
- recognition rate
- recognition accuracy
- object recognition
- automatic recognition
- game playing
- visual recognition
- human computer interaction
- real time
- semi automatic
- game theory
- activity recognition
- game theoretic
- image recognition
- video games
- augmented reality
- pattern matching
- partial occlusion
- recognition process
- labor intensive
- pattern recognition
- error prone
- game based learning
- finite automata
- imperfect information
- monte carlo tree search
- game design
- nash equilibrium
- character recognition
- recognition algorithm
- computer games
- virtual world
- vision system
- face recognition
- computer vision