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Acquisition, Modelling and Rendering of Very Large Urban Environments.
Gunnar Boström
Marco Fiocco
David Puig
A. Rossini
João G. M. Gonçalves
Vítor Sequeira
Published in:
3DPVT (2004)
Keyphrases
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urban environments
urban areas
augmented reality
repetitive structures
low rank textures
high quality
computer graphics
lidar data
route descriptions
evolutionary algorithm
image data
photorealistic
camera pose