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Acquisition, Modelling and Rendering of Very Large Urban Environments.

Gunnar BoströmMarco FioccoDavid PuigA. RossiniJoão G. M. GonçalvesVítor Sequeira
Published in: 3DPVT (2004)
Keyphrases
  • urban environments
  • urban areas
  • augmented reality
  • repetitive structures
  • low rank textures
  • high quality
  • computer graphics
  • lidar data
  • route descriptions
  • evolutionary algorithm
  • image data
  • photorealistic
  • camera pose