High dynamic range texture compression for graphics hardware.
Jacob MunkbergPetrik ClarbergJon HasselgrenTomas Akenine-MöllerPublished in: ACM Trans. Graph. (2006)
Keyphrases
- graphics hardware
- high dynamic range
- texture mapping
- computer graphics
- dynamic range
- tone mapping
- image based rendering
- photorealistic
- image quality
- real time
- human faces
- d objects
- gray level
- d mesh
- processing speed
- virtual reality
- computer vision
- pixel values
- transfer function
- virtual environment
- image processing
- range images
- d scene
- visual attention
- motion estimation
- feature extraction
- image sequences