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Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming.
Justus Beyer
Richard Varbelow
Jan-Niklas Antons
Sebastian Möller
Published in:
QoMEX (2015)
Keyphrases
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objective measures
quality metrics
quality measures
cloud computing
high quality
image quality
higher quality
quality evaluation
virtual environment
data quality
information theory
human judgments
subjective quality
main factors
computer games
prior studies
low quality
quality assessment
data sets
similarity measure