The Effectiveness of Gamification Tools in Enhancing Academic Performance and Motivation of Students in Fully vs. Partially Gamified Grading System of Online Classes.
Sebiha BalciJonathan M. SecaurBradley J. MorrisPublished in: APAScience (2018)
Keyphrases
- online environment
- online collaborative
- information literacy
- online collaborative learning
- student motivation
- online resources
- faculty members
- e learning
- intrinsic motivation
- motivational factors
- online learning
- learning activities
- distance education
- programming course
- descriptive statistics
- continuing education
- web based instruction
- online discussion forums
- learning environment
- life long learning
- college students
- collaborative learning
- automatic assessment
- student learning
- distance learning
- educational settings
- learning experience
- group discussion
- education programs
- learning platforms
- web based courses
- computer engineering
- peer assessment
- end users
- discussion forums
- high school students
- computer programming
- online course
- learning scenarios
- mobile learning
- intelligent tutoring systems
- participants included
- learning achievement
- learning styles
- post secondary
- game mechanics
- learning outcomes
- user experience
- high school
- individual differences
- online learning environment
- grounded theory
- discourse analysis