The Role of Perceived Relevance and Attention in Teachers' Attitude and Intention to Use Educational Video Games.
Antonio Sánchez-MenaJosé Martí ParreñoJoaquín Aldás-ManzanoPublished in: iJET (2017)
Keyphrases
- computer self efficacy
- positive attitude
- professional development
- continuance intention
- attitudes toward
- educational video games
- theory of planned behavior
- perceived usefulness
- information retrieval
- learning environment
- subjective norm
- e learning
- learning community
- behavioral intention
- technology acceptance model
- authoring tool
- student learning
- learning strategies
- learning process
- educational technology
- pedagogical agents
- high school students
- middle school
- high school
- learning scenarios
- early years
- learning experience
- information systems
- learning algorithm