Using Design Science Research to Incorporate Gamification into Learning Activities.
Christopher CheongFrance CheongJustin FilippouPublished in: PACIS (2013)
Keyphrases
- learning activities
- learning environment
- mobile learning
- learning objects
- learning processes
- learning design
- learning platform
- learning content
- user experience
- learning scenarios
- e learning
- ubiquitous learning
- learning process
- learning spaces
- learning objectives
- mobile devices
- activity theory
- inquiry learning
- database
- collaborative activities
- mobile technologies
- serious games
- online collaborative
- game design
- discussion forums
- cognitive skills