The Students' Intrinsic and Extrinsic Motivations to Engage with Digital Learning Games.
Adriana Caterina CamilleriMark Anthony CamilleriPublished in: ICETT (2019)
Keyphrases
- learning games
- learning platform
- mobile learning
- teaching methods
- mobile games
- augmented reality
- learning activities
- game design
- learning environment
- learning experience
- mixed reality
- language learning
- language skills
- learning styles
- learning outcomes
- educational games
- mobile devices
- college students
- higher education
- e learning
- mobile phone
- high school
- video games
- learning materials
- intelligent tutoring systems
- learning technologies
- design patterns
- learning process
- collaborative learning
- distance learning