Accessibility of Immersive Serious Games for Persons with Cognitive Disabilities.
Pascal GuittonHélène SauzéonPierre-Antoine CinquinPublished in: ISMAR Adjunct (2019)
Keyphrases
- serious games
- virtual environment
- virtual characters
- virtual reality
- virtual world
- game engine
- game play
- intelligent tutoring
- virtual humans
- educational tools
- educational games
- learning scenarios
- social skills
- video games
- usability testing
- learning processes
- game development
- computer graphics
- game design
- cognitive architecture
- learning experience
- virtual space
- computer games
- data structures and algorithms
- game based learning
- open source
- object oriented
- mobile devices
- communication skills
- reinforcement learning
- databases