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THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens.

Sang-won LeighPhilipp SchoesslerFelix HeibeckPattie MaesHiroshi Ishii
Published in: Tangible and Embedded Interaction (2015)
Keyphrases
  • tangible interaction
  • augmented reality
  • computer systems
  • mobile devices
  • machine learning
  • activity recognition
  • daily life
  • mobile applications