Gaming at the Edge: A Weighted Congestion Game Approach for Latency-Sensitive Scheduling.
Xuezheng LiuKe LiuGuoqiao YeMiao HuYipeng ZhouDi WuPublished in: MSN (2021)
Keyphrases
- computer games
- video games
- educational games
- game play
- weighted graph
- game players
- serious games
- game based learning
- digital games
- mobile games
- resource utilization
- multi player
- scheduling algorithm
- game playing
- game design
- resource consumption
- heterogeneous computing
- response time
- low latency
- scheduling problem
- games played
- game theory
- edge detection
- flow control
- wireless broadcast
- edge information
- resource allocation
- virtual environment
- game theoretic
- traffic congestion
- edge weights
- shortest path
- digital game based learning
- edge detector
- travel time
- round robin
- parallel machines
- data transfer
- imperfect information
- congestion control
- nash equilibrium
- role playing game
- completion times
- resource constraints
- virtual world