Haptic deformation using graphics hardware and kd-trees.
Beom-Chan LeeJong-Phil KimJeung-Chul ParkKwan H. LeeJeha RyuPublished in: SIGGRAPH Research Posters (2006)
Keyphrases
- graphics hardware
- kd trees
- nearest neighbor search
- data structure
- space partitioning
- kd tree
- processing speed
- real time
- texture mapping
- image based rendering
- virtual environment
- binary search trees
- virtual reality
- nearest neighbor
- high dimensional spaces
- image registration
- high dimensional
- index structure
- parallel processing
- times faster
- d scene
- training set
- depth map
- multi view