Improving Bidding and Playing Strategies in the Trick-Taking game Wizard using Deep Q-Networks.
Jonas SchumacherMarco PleinesPublished in: CoRR (2022)
Keyphrases
- electronic marketplaces
- card games
- trading agents
- computer games
- game playing
- software agents
- card game
- human players
- perfect information
- imperfect information
- minimax search
- online game
- optimal strategy
- pac man
- games played
- multi player
- repeated games
- educational games
- game theoretic
- game theory
- board game
- complex networks
- stochastic games
- game play
- game players
- equilibrium strategies
- serious games
- evaluation function
- monte carlo
- network structure
- mixed strategy
- data structures and algorithms
- human computation
- game tree search
- video games
- game tree
- game design
- community structure