A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners.
Isara KongmeeRebecca StrachanAlison Jane PickardCatherine MontgomeryPublished in: Int. J. Virtual Pers. Learn. Environ. (2012)
Keyphrases
- role playing game
- virtual environment
- online game
- online communities
- situated learning
- learning process
- serious games
- computer games
- online learning
- learning systems
- virtual reality
- learning algorithm
- virtual communities
- virtual learning environments
- learning analytics
- synthetic characters
- video games
- multi player
- virtual world
- learning community
- technology enhanced
- elementary school