Students' Choices - A Comparative Study of a Gamified and a Non-gamified Question-Based Learning App in Graduate Education.
Heinrich SöbkeLaura WeitzePublished in: GALA (2017)
Keyphrases
- learning process
- mobile learning
- computer programming
- undergraduate students
- university students
- learning environment
- educational environment
- learning community
- helping students
- student learning
- high school students
- learning scenarios
- e learning
- secondary school
- elementary school
- learning sciences
- learning experience
- science education
- higher education
- learning outcomes
- online learning
- problem based learning
- blended learning
- computer assisted instruction
- mobile devices
- teacher education
- learning analytics
- learning gains
- student engagement
- multiple choice questions
- elementary school students
- graduate education