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Thoughts on Effective Learning Procedure for Tangible Learning Environment Based on Embodied Design.

Hideaki KuzuokaRyo KimuraYuki TashiroYoshihiko KubotaHideyuki SuzukiHiroshi KatoNaomi Yamashita
Published in: HCI (2) (2017)
Keyphrases
  • effective learning
  • learning environment
  • learning process
  • learning activities
  • user interface
  • learning content
  • e learning
  • design process
  • augmented reality
  • tangible user interfaces