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Thoughts on Effective Learning Procedure for Tangible Learning Environment Based on Embodied Design.
Hideaki Kuzuoka
Ryo Kimura
Yuki Tashiro
Yoshihiko Kubota
Hideyuki Suzuki
Hiroshi Kato
Naomi Yamashita
Published in:
HCI (2) (2017)
Keyphrases
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effective learning
learning environment
learning process
learning activities
user interface
learning content
e learning
design process
augmented reality
tangible user interfaces