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Promoting students' fractional thinking by challenging them to design game-based number line tasks for others.
Arttu Perttula
Pauliina Tuomi
Kristian Kiili
Antero Lindstedt
Published in:
MindTrek (2016)
Keyphrases
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learning outcomes
case study
engineering design
e learning
mobile learning
learning environment
collaborative learning
pervasive learning
user interface
learning process
learning activities
learning systems
high school students
helping students