The use of CSCL design patterns as a vehicle for effective & efficient learning designs: linking patterns to authentic educational case studies.
Yannis A. DimitriadisSymeon RetalisChris DiGianoPublished in: CSCL (2007)
Keyphrases
- design patterns
- learning design
- case study
- learning objects
- learning activities
- learning experience
- learning processes
- software engineering
- learning technologies
- object oriented
- ims learning design
- ims ld
- object oriented software
- learning games
- software systems
- distributed learning environments
- e learning
- software architecture
- process model
- collaboration scripts
- open source
- design principles
- computer supported collaborative learning
- behavioural patterns
- authoring tool
- learning analytics
- learning resources
- learning materials
- metamodel
- learning management systems
- collaborative learning
- metadata
- computer supported
- higher education
- distance education
- databases
- model view controller