Evolving a Mobile Learning Software Product Line for the Teaching of Programming through an Industry Practitioner Perspective.
Anderson Silva MarcolinoEllen F. BarbosaPublished in: FIE (2020)
Keyphrases
- mobile learning
- software product line
- higher education
- learning in higher education
- e learning
- product line
- m learning
- programming course
- learning experience
- learning games
- mobile phone
- learning activities
- mobile devices
- future directions
- positive attitude
- university students
- learning tools
- situated learning
- classroom teaching
- language learning
- learning technologies
- educational psychology
- life cycle
- software engineering
- learning process
- handheld devices
- technology supported
- learning environment
- tablet pc
- mobile learning environment
- online learning
- mobile technologies
- educational contexts
- test suite
- case study
- learning content
- mobile language learning
- distance learning
- project management
- software development
- distance education
- educational technology
- high school
- technology enhanced
- blended learning
- real world
- mobile applications
- activity theory
- hybrid learning