Hi-Lo tech games: crafting, coding and collaboration of augmented board games by high school youth.
Yasmin B. KafaiVeena VasudevanPublished in: IDC (2015)
Keyphrases
- high school
- board game
- perfect information
- middle school
- game playing
- game design
- computer games
- high school students
- learning community
- college students
- attitudes toward
- urban planning
- tree search
- learning objects
- project based learning
- science teachers
- computer programs
- science students
- search algorithm
- deaf students
- imperfect information
- game play
- collaborative learning
- expert systems